Tournament Structure

(Rules)

Betting Out Of Turn

Buy in

Chip Race

Final Table

Head Hunter Bonus

Late Entries

Minimum Bet

Missing Players

Pay Outs

Player Movement

Re-Buys

Seating Guarantees

Timer

Tournament Seating

Year End Point System

 

Betting Out Of Turn

Any player that bets out of turn must commit those chips regardless of what the player on their right bets.  Ex.  If you commit 5k to the pot out of turn and the player to your right bets 100k you must decide whether to to fold your hand and give up the 5k, or stay in and call the 95k raise.

Buy in

$ 25 for your first 500k

Player can phone in his or her initial buy in, but must be present for re-buys.  Non-present players will have their blinds posted and dealt as usual.  Hand will be folded after cards are dealt.

Chip Race

A chip race is used in tournaments to eliminate smaller denomination chips that are no longer needed for play.  Our example being $1000 chips are no longer needed due to the blinds and antes having both reached a multiplier of $5000.  When that happens, we do a chip race.

Here is how it works:

Each player must count the chips to be eliminated.  They arrange them into stacks of the chip to be converted to.  An example is: If you have 7-$1000 chips that you will be converting to $5000 chips, you can set 1 stack of 5-$1000 chips and have 2-$1000 chips left over.  You will be given 1-$5000 chip in exchange for your 5-$1000 chips.  It’s the two extra $1000 chips that enter the race.

Everyone at the table will place their extra chips in front of them, and get one card per chip dealt to them.  If they have 4-$1000 chips left, then they get 4 cards.  If they only had one chip left, then they get only one card.  Here’s the tricky part.  The total number of extra chips at the table get rounded up to the next “in play” denomination. An example is: If there are 13-$1000 chips at the table, then there will be a race for 3-$5000 chips.  You are only eligible for ONE of the three.  NO PLAYER CAN WIN MORE THAN ONE.

The players with the three highest cards will each take a chip.  The catch is; you CAN’T win more than one. If you are dealt four aces, you only get ONE chip, and the TWO PLAYERS WITH THE NEXT TWO HIGHEST CARDS will each get a chip. 

I know it sounds confusing, but you’ll catch on very quickly.

Final Table

The final table will be by the total number of player rounded up to the nearest even number (if not already even) and then divided in half.  Ex. 13player is a 7 player final table.

Head Hunter Bonus

Take out the current champion and receive a refund on your initial buy-in ($25.00).  In the event no one takes out current champ, the champion will keep the headhunter prize money.

In the off chance that this situation arises, here’s how we will handle it.

The scenario is:  If the current trophy holder (the one on the headhunter chopping block) is short-stacked and commits all his chips to the pot by going all-in and more than one player calls, then a situation like this may arise.  The two or more players that are also in the pot could tie while the short-stacked trophy holder loses.  Who gets the headhunter award?

The award will be given to the split-pot winner that lasts the longest in the tournament.

Late Entries

    A player who does not buy-in at the start of the first hour may still buy-in before or at the end of the first hour for $10 per 100K. Same rules apply: 1st hour re-buys will not be allowed above a total maximum bankroll of 500K, & a maximum chip total of 600K when purchasing at first hour break. On Good Faith only: A player who does not buy-in at the start of the first hour may still buy-in before the end of the first hour for the original $25, only if the player RSVP's ahead of time that he or she may have trouble getting to the tournament on time.

Minimum Bet

The minimum bet or raise will be the amount of the previous bet or raise.

Missing Players

In the event a player must leave or is unable to continue, their chips will remain at their seat.  Their final placement and points in the tournament will be when their chips on the table run out due to blinds and antes.

Pay Outs

Total prize purse will consist of total buy in, less one $ 25.00 buy in for Head Hunter Bonus and less $25 for fourth place.

1st place - 60% of pot + the coveted trophy + host the next tournament.

2nd place - 25% of pot

3rd place - 15% of pot

4th place - Initial buy-in of $25 returned

Player Movement

     The tournament software will determine player movement to shorthanded tables!

     If we are not using the software:

Player movement is used to even up the player count at each table.  If the player count is difference at one table is two or more, then player movement is required.  An example is:  If table A has 6 players and table B has 8 players, then 1 player will move from table B to table A, leaving 7 players at each table.  If the table difference is 3 or more because multiple players went out on the same hand, then 1 player will move making the tables as close to even as possible. (7-6, 5-4 etc.)

We’ve decided that drawing cards will decide who moves.  Cards numbered ace through the number of players at the table will be mixed up.  Lowest card moves to the other table.  Ace represents 1 and is the lowest card.  In short… if you pull the ace, you’re moving.

The Player will be moved to the seat between the dealer and small blind, and will be allowed to play after the button has passed him or her.  If that seat is taken, then the player will be moved to the next available seat behind the dealer.  If this seat happens to be in the big blind position, the player has the option to post the blind and start playing, or wait until the button has passed.  If this seat is the small blind, the player must wait until the button has passed. 

Re-Buys (only allowed for the first hour) 

$ 10.00 re-buys for 100k (@ 200k current bankroll or less).  1st hour re-buys will not be allowed above a total maximum bankroll of 500K

$ 10.00 re-buys for 100k to a maximum of $600k total bankroll at the hour break.

Seating Guarantees

The host can decide the number of seats available at each tournament (18 minimum (2 tables) / 27 maximum (3 Tables)). Players that had attended the previous tournament are guaranteed a seat in the next tournament. The rest of the seats are given to the first to RSVP.

Timer 

        If a player whose next to act is slow to make a decision, another player at the table may call "time" and start a 1 minute timer. If before 1 minute has expired (when the timer sounds), an "I call" is not stated, or the chips of the slow moving player are not in the pot, his or her hand will be dead.

Tournament Seating

The tournament software will determine player seating.

If we are not using the software:

Seats will be chosen upon player arrival using cards representing the seat and table.  There will no longer be “couples rule”, however the tournament host will sodomize any cheaters. 

Year End Points System

 

1st place will receive points equal to the total number of players that bought in.  E.g. 18 total players at the tournament equals 18 points to the winner and 1 point to last place.

Player points will be totaled throughout the year on the tour rankings page.

A player's best nine tournaments count for point total at years end.

In the event of a tie at years-end, all twelve tournament score totals will be used to break the tie. If that does not break the tie, then it will remain a tie for that position.   

The top three players at the end of the year will be recognized as our "Trophy Champions" with the top spot earning title as our "Tour Champion" for the year.

 

Revised 12/27/09